Sören Zapp

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> This issue can be encountered when talking with NPC "Bloodwyn" in the Old Camp, after the PC joins a camp/guild. NPC "Bloodwyn" will still ask the PC for protection...

@AmProsius why not remove the quotation marks around the sentence entirely?

We might even be able to correct the quotation marks (to `That was it? No "welcome", no nothing?`) instead of completely removing them all together. However, then it would not...

The proposed fix requires to change the output unit that is triggered within the function `Sld_700_Lee_ARMOR_M`. That will necessitate to create a function similar to [`G1CP_ReplaceOuInst`](https://github.com/AmProsius/gothic-1-community-patch/blob/a9da3f0b5d4aa8ea8cf728b716f9de2f951ffc42/src/Ninja/G1CP/Content/Bytecode/ou.d#L6). However, I see a...

Relevant output unit: https://github.com/AmProsius/gothic-1-community-patch/blob/b946ba1189a6937510bfbfaeff64a2df55d9cccb/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_SLD_700_Lee.d#L166

Just as a few notes, since #278 is a bit special as it is an SVM and not a dialog. For dialogs it will be like this. 1. The name...

Good find! Some technical background, plus fix suggestion @AmProsius: Every dialog instance has a number that is responsible for the ordering in the dialog options. The end dialog for every...

Thanks for the report. I have never heard of this behavior. Did you happen to save and load before that issue arose? This may be related to #238 as hostile...

That's some great info (and easy to follow for reproducing it), thanks! I hope there is time to look into it soon. For now, the issue with Fletcher's and Bloodwyn's...

> To be sure, Bartholo and Gomez aren't meant to start hostile - they have dialogs. They're meant to be like Bloodwyn and Fletcher. The problem is at the end...