Sören Zapp

Results 130 comments of Sören Zapp

> As reported in the [Steam comments](https://steamcommunity.com/sharedfiles/filedetails/?id=2789245548#comment_4762081064778272706), this fix is not applied in conjunction with Union. The reason is a third-party (i.e. non-LeGo) hook in `oCMobInter::StopInteraction`. The fix is rightfully...

This issue should have priority. We should make sure the G1CP does not introduce heavy bugs like described here. 1. I would like to get started on reproducing the issue...

The provided fix might not fully work, because the NPC would remain in that AI state and continue to the state loop after the return. An `AI_ContinueRoutine(self)` before the return...

@AmProsius, I think I am gonna need an example case where that happens, in order to work on it. There are so many callers (notes to myself): - [x] B_AssessEnemy...

I think then it should suffice to add a check for `C_NpcIsDown(other)` in both `ZS_AssessMonster` and `ZS_AssessMonster_Loop` to resolve the specific bug discussed here.

The test is not functional yet. I cannot reproduce the problem, and need an example of how to trigger the bug.

This bug still has to be validated. Whoever does this, when doing so, please provide instruction on how to reproduce the bug, such that the test can be adjusted.

Moved to v1.2.0, because of unclear circumstances of the bug.

What's left to do here is to clarify the circumstances that cause this bug. I could not reproduce it. As I never experienced it I don't know when it happens....

This fix will be possible. However, it will only work if we know the exact wording for each language we want to support. If the wording is off by a...