Sören Zapp

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I quickly used the story helper to trigger the attack on the old mine. I stood near the gate and watched the in-game time pass from one hour to the...

A a more thorough test showed that none of the above suggestions are right. The gate does in fact close by itself. I was able to trigger it when standing...

Hi thanks for you detailed bug reports lately! This is partially intended. The change to the world (i.e. correcting the pillar's fall direction and collision) is intended to be reverted...

I just came across this issue again. I suppose the best course of action is to tip over the pillar if a save is loaded for which the PC is...

To confirm the PC position on load, I'd simply span a bounding box around the plateau and check if the PC is inside. If so, the pillar's S1 state is...

Here is a video demonstrating the current implementation. https://github.com/user-attachments/assets/c5cb09c7-d5d9-4e0f-9fe2-8ee3ab300d1f

Thanks for the detailed report! The dialogs and routine changes of the focus quest are quite entangled. It's not unlikely that it could break. We will take a closer look...

Looks also great to me, thanks for reporting! That log entry really needs some fixing. I suppose grammatical fixes are sometimes quite essential. The case of "er" versus "dieser" is...

It works when omitting `Texture Pack By Artemiano Gothic I.vdf`. My guess is, it offers a new version of the textures `SMK_16BIT_A*.TGA` that are *not* 16 bit, which causes an...

Re-opening to implement the aforementioned long-term solution.