Sören Zapp
Sören Zapp
This is partially intended. Equipped weapons of NPCs, when killed off through story events[1], are removed[2]. The purpose was, on the one hand, to avoid exploits, and on the other...
This tricky thing here is to revert that change on saving the game. This is similar to #37, but requires a slightly different implementation concerning editing the wording of an...
Assuming that the catwalk is a VOB (not part of the world mesh), this fix should be straight forward.
I see two hurdles to overcome: 1. The problem can potentially be fixed in various ways (e.g. new dialog instances unlocked after that dialog or dialog sub-choices within that dialog)....
There may be very many such problems. A lot of different font-patches ("large font", "HD font", ...) are available alongside interface scaling through Union or SystemPack. This here issue could...
> It's possible that these string issues simply occur on my side because I use a small screen device to play the game. Yes, I assume you are either using...
To me it makes sense that the admission quests are failed once joining one of the camps. However, I agree, the admission to the Old Camp quest should logically then...
> I am really shocked that the code is differ compare to DE version. It’s not too surprising. In the course of translations and across different retail versions, some small...
This could be an easy fix if the dialog identifier does not match the name of the audio file - or an impossible to fix issue if the audio file...
Small note on that to avoid confusion: The "ENDE." is not a typo; it is the engine's default, if no dialog option is available. It is a symptom of a...