Sören Zapp

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This fix should be updated to use the G1CP string manipulation functions. In order to stick to only updating either both or none of the two string, the functions `G1CP_GetStringConstId`,...

Thanks for the fix. I think I spot an issue there. `FFWaffe` is not assigned if the NPC does not have a range weapon equipped. In that case (thanks to...

I think the fix as provided could have intended side-effects. I want to put it back to the drawing board before I implement it. Diego's fight against the troll is...

I would suggest this instead (less intrusive and more compatible with possible changes): https://github.com/AmProsius/gothic-1-community-patch/blob/3df3d13f2264425fa787cedcb833551c2f3c665e/scriptbase/_work/Data/Scripts/Content/Story/Missions/DIA_NOV_1358_Harlok.d#L48-L56 changed to ```D FUNC VOID DIA_Harlok_FetchHarlok_Info() { AI_Output (other, self,"DIA_Harlok_FetchHarlok_15_00"); //Ghorim sent me. AI_Output (self, other,"DIA_Harlok_FetchHarlok_01_01");...

It may be much cleaner to compare the differences between Gothic 1 and Gothic 2 (where the problem does not seem to arise) and solve the problem (possibly on engine...

NPC pathfinding follows "robust tracing" to find the direct route to the target position (largely ignoring height difference). The failing of robust tracing has a time-out. The "possibility of failing"...

I'm not sure if that is really a bug. As I take it from the scripts[1], the guard NPCs may draw their weapon as initial reaction, but when turning away...

It seems like Cor Kalom does not change his daily routine (to `start`) after the dialog as it was intended. The initial daily routine does not make him attack the...

It seems that there might not be an easy way to fix it. I have not looked at this at all, but I think the on_state function (where any consumable...