slipher

Results 181 issues of slipher

With MSVC, if I enable the stack traces with `USE_CPP23`, run with DLL gamelogic, and do the command `cgame.injectFault drop` or `cgame.injectFault exception` or likewise with sgame, I get a...

T-Bug
A-VirtualMachine

On MacOS when in fullscreen mode, the loading screen is not rendered during a `vid_restart`. Also it appears to be not in fullscreen mode: what you see is a window...

T-Bug
T-Regression
OS-Mac
A-Client

Rendering at a resolution lower than the screen resolution can be desirable if your hardware is too feeble to cope with so many pixels. With SDL2, *under certain circumstances*, you...

A-Renderer
T-Feature-Request

Sometimes the first stage of map load takes an unexpectedly long time. I logged the time spent in the `OptimiseMapGeometryMaterial` function and on the first run loading Pulse it took...

A-Renderer
T-Performance

With material system, marks such as bullet marks or blob shadows are rendered after fog. I believe this is because most gradations of shader sorting are ignored; the `MaterialPack` defines...

T-Bug
A-Renderer

A portal may not be rendered because of portals being disabled, hitting MAX_VIEWS, bad PVS not sending the portal entity, etc. In that case the portal surface may appear in...

T-Question
A-Renderer

``` r_nocull 1 r_novis 1 sv_novis 1 devmap pulse ``` Then move around a bit and it crashes. I have the `pulse_102` version. It crashes at https://github.com/DaemonEngine/Daemon/blob/2b80fa92df8fb4bbb679be9f99da0d6c9a4a30b3/src/engine/renderer/tr_main.cpp#L1777 when trying to...

T-Bug
A-Renderer

The IPC serialization code assumes that any POD type can be communicated by simply copying the memory. This is a problem if not every possible sequence of bytes represents a...

T-Security
A-VirtualMachine

When connecting to a server the music often restarts several times in quick succession. It would be nice if the music could keep playing continuously instead of restarting. What if...

T-Feature-Request
A-Audio