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Crash on Pulse with nocull + novis

Open slipher opened this issue 6 months ago • 0 comments

r_nocull 1
r_novis 1
sv_novis 1
devmap pulse

Then move around a bit and it crashes. I have the pulse_102 version.

It crashes at https://github.com/DaemonEngine/Daemon/blob/2b80fa92df8fb4bbb679be9f99da0d6c9a4a30b3/src/engine/renderer/tr_main.cpp#L1777 when trying to dereference the invalid shader pointer. The drawSurf struct has a sort of 0 and the rest of the struct seems to be random garbage.

Seems to be unrelated to #1647.

slipher avatar Aug 29 '25 19:08 slipher