slipher

Results 181 issues of slipher

![unvanquished_2024-10-02_032302_000](https://github.com/user-attachments/assets/2dc544d6-cc75-40df-aa51-1590a4b4b417) The lasgun's muzzle flash may appear in the wrong place. Changing the direction you are moving seems to make it more likely to happen. The screenshot should be right...

T-Bug
A-Graphics

There are some flame shaders (`gfx/weapons/flamer/flame/flameNN` and `gfx/weapons/flamer/torch/torchNN`) that could really use depth fade: sometimes they are used on big sprites that clip the walls. But they use this wacky...

T-Improvement
A-Graphics

From https://github.com/UnvanquishedAssets/res-weapons_src.dpkdir/pull/22#discussion_r1788723385: > Since the weapon actually fires a muzzle flash sprite, we may actually add a dynamic light that works, instead. For consistency. > > The lcannon doesn't have...

T-Improvement
A-Content

Don't waste bandwidth on entities that don't do anything for clients. Hearing about layouts which cause a buffer overflow when they are the built-in layout but not when loaded from...

When running on Mac @DolceTriade and I always get this unwanted triangle drawn while spawning as human. Seen below just above the momentum bar. It often has a transparent blue...

T-Bug
A-Renderer
OS-Mac

You can get it going with arm64 engine + amd64 NaCl like this ``` brew install cmake -DCMAKE_OSX_ARCHITECTURES=arm64 -DOpenAL_ROOT=$(brew --prefix openal-soft) cp /external_deps/macos-amd64-default_10/{nacl_loader,irt_core-amd64.nexe} . ```

1. Change cvars so that all overbright settings can easily be tested. The current overbright-related cvars have a wonky asymmetric design that can make it impossible to test a setting...

Entity baselines are supposed to make netcode more efficient, but it's dubious (see #1321). Let server owners disable entity baselines with `set sv_useBaseline 0` as a workaround to https://github.com/Unvanquished/Unvanquished/issues/2124. This...