slipher
slipher
When I got an error starting the cgame VM on startup (`Error during initialization: VM: Could not create child process: Access is denied`), the fatal error dialog box was created...
Observe the floor near the bottom left:  [Intel UHD Texture distortion](https://github.com/DaemonEngine/Daemon/issues/909) is back. But in this spot, the bug happens __only if__ `workaround.glHardware.intel.useFirstProvokinVertex` [sic] is enabled. This location seems...
Divide out the w coordinate in the vertex shader instead of the fragment shader. Also add comment about hacky depth fraction calc.
The only thing [nacl_helper_bootstrap-armhf.cpp](https://github.com/DaemonEngine/Daemon/blob/master/tools/nacl_helper_bootstrap-armhf/nacl_helper_bootstrap-armhf.cpp) does is to set an environment variable and change the working directory. These actions should be doable [in the posix_spawn call](https://github.com/DaemonEngine/Daemon/blob/d077f89c688c35c7bb2c4bc91600b90372758aa4/src/engine/framework/VirtualMachine.cpp#L191) that starts the VM. The...
When the server transmits an entity state to a client, it is always delta encoded against some base entity state. This base entity state is one of the following, in...
On map Watah, these translucent walls on the opposite side of the room appear to be rendered on top of the closer ones. Judging by `r_debugSort` they both have sort...
We have the Breakpad core dumps for the official engine releases. But people who build the engine may wish to use traditional Unix core dumps to investigate their crashes; we...
The texture scrolling on the water texture on the map Pulse in the big pool of water with broken stairs (viewpos 3700 -3400 -1300) is broken. It jumps discontinuously to...
Assuming https://github.com/DaemonEngine/Daemon/pull/1531 works for me, I'll probably get rid of that.