slipher
slipher
A temporary leech entity will no longer be constructed when calculating the potential efficiency of a new miner. Also implement the TODO to hide under-construction enemy miners from potential efficiency...
[illwieckz says](https://github.com/Unvanquished/Unvanquished/issues/2200#issuecomment-1244881868): > On a related topic, I propose to use a folder named `utils/`. Here with Unvanquished repository this would contain: > > * `appveyor/`, we may even externalize/mutualize...
basepak.sh is so old that it still uses .pk3 instead of .dpk. There is now Urcheon for packaging releases. tarball.sh contains references to nonexistent paths and a bunch of the...
The game attempts to open some nonexistent sound files. Use `/logs.loglevel.audio notice` to see warning messages: ``` Sound file 'sound/player/level2/falling1' not found. Sound file 'sound/player/level2/gasp' not found. Sound file 'sound/player/level3/falling1'...
Both of the Windows builds were just building the same thing (64-bit). One of them is intended to be 32-bit.
Sometimes it would be useful to have more than one module registered for updates of a cvar. For example: - All modules use the `logs.suppression.*` cvars. Currently they are requested...
I will remove "draft" status after I test it.
Stacked on #2899. It's not really entwined with that, but first I had to fix the bind menu, to ensure that I am not breaking it. Engine companion: https://github.com/DaemonEngine/Daemon/pull/1030 >...
When the bot building feature was introduced, it was promised that they will not try to build if any real players are currently building. However, if I add some bots...