slipher
slipher
I believe the mod was called AMP (Advanced Map Pack(?)). That was the only map I heard of using it, so it probably doesn't make sense to add support.
You should really find the mod and ascertain what these things actually do before trying to implement compatibility with them...
Not exactly related, but could we conceivably ever use automatically generated navcons? Or should anything done by the generator always be part of the navmesh? I guess I'm just asking...
The discussion on #2018 didn't show a majority supporting this behavior change.
playerState_t is stuff that needs to be transmitted over the network and constantly updated. Bot skill stuff does not belong there. If you're going to display something in the scoreboard...
Apparently PERS_SCORE is used by the client only to set a `p_score` cvar, which seems pointless. It would be good to move the score somewhere else. Anyway I believe the...
The wrong approach of basing it on submerging/surfacing noises leads to some inevitable bugs. As already mentioned, it is impossible to implement for a spectated player or to start the...
OK, apparently I imagined that.
I recall an earlier discussion about this in relation to the armory. I said that origin distance seems better since the armory model is round, not box-shaped. Other usable entities...