slipher
slipher
Migrate the `con_` cvars which concern the rendering of the in-game console. Also fix a couple bugs in this console code.
For example if you do `/seta common.framerate.max 30` then `/set common.framerate.max 31`, the second command does not write out the cvars although it should since it still has the archive...
Implement stage-level colorspace keyword as described in https://github.com/DaemonEngine/Daemon/issues/1717#issuecomment-3145706586 Also add a warning if some shaders are loaded too early before the colorspace is known.
On my Linux machine, `r_swapInterval 2` does the same as `r_swapInterval 1`. `r_swapInterval 3` goes at half the refresh rate (which is what 2 should do). Setting it to 4...
Allow loading maps with sRGB lightmaps with naive blending, or maps with non-sRGB lightmaps with linear blending. Use `r_forceBlendRegime 1` for naive blending or `r_forceBlendRegime 2` for linear blending. TODO:...
In the case that a shader fails to build at the link stage, you can get an error log that doesn't tell you anything about which shader has a problem....
Test that we can get a usable stack trace from our native and/or NaCl binaries. There are two modes: - Test the whole thing end-to-end: symbolize the binaries, crash them,...
The scenario is running on Mac OS, launching into fullscreen from a terminal. If I move the mouse around during initialization, it can leave the input in a bad state...
If running with `-curses`, when you enter commands into the terminal, the terminal prompts plus user inputs are echoed into the in-game chat/console area. 