slipher
slipher
A regression caused bindable key events not to be sent for any Keyboard::Key that can be translated to an RmlUi key. This is because the bindable key event started being...
There is a regression in 711ea2b662119b05bf1df1c9ef7a64f61d761bbe that causes some keys, which we normally prefer to bind via keycodes, to bind to scancodes in the bind menu. For example when pressing...
pm_flags is defined as a 16-bit field by the netcode. PMF_SPRINTHELD was outside this range so it could not be transmitted.
1. The fog in Chasm's chasm is missing its top surface, which should be rendered when you look up from inside the fog. Though this probably won't matter any more...
The model bounding boxes used for culling are way off for all the first-person weapons. This was noted in #1393 for the Pulse Rifle, but in fact all the other...
Any shader that uses blending (i.e. it has any stage where the blendfunc's DST (color buffer) contribution is not zero) may look different when using a linear colorspace rendering pipeline....
Companion: https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir/pull/177 Add the possibility to define emoticons based on the icon font glyphs (as opposed to images). Works toward solving https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir/issues/173. TODO: define more emoticons (I'm hoping someone else...
The build points are queued immediately when a miner begins construction. Do you think having the cvar as a ratio is a good idea? The idea is that you could...
Replay of #2253. `Avoid two Entity's with same number at one time` and `Add assertions against 2 Entity's with same ID` are new commits; the rest is the same. Draft...