slipher
slipher
I just found out our Unvanquished app (Daemon, not the updater) has entries in `Info.plist` that allow it to be automatically be registered for the `unv://` protocol. But how it...
If you stand right against a buildable and fire the blaster into it, a persistent blue light is produced. The light only goes away the next time you fire a...
I timed building the client, and cgame+sgame DLL targets with the following commands. ``` for x in 1 2 3 4 5; do make clean; time(make -j15 client > /dev/null...
``` -- Enabling compiler intrinsics -- Enabling compiler custom attributes and operators -- Detected architecture: nacl -- Enabling nacl architecture intrinsics -- CMake generator: Ninja -- Detected C compiler: PNaCl_4.2.1/Clang_3.6.0:pnacl-clang.bat...
We need to agree on a standard way to record author/license/etc. for our assets. Last time I added an asset derived from CC one, I was suggested to record it...
## 1. Setting non-forced animation doesn't work if idle animation changes at the same time When a new animation is requested without setting ANIM_FORCEBIT, the cgame will ignore it if...
The barricade may take too long to go back up after squishing down. For me this happens with the Linux 0.55.2 release, but does not happen with the Windows release....
With the merge of https://github.com/DaemonEngine/Daemon/pull/1557, we return to the original Tremulous default of `tr.overbrightBits` = 1 and `tr.mapOverbrightBits` = 2. This means lightmap values are multiplied by 4 but clamped...
Enabling `cg_rangeMarkerDrawIntersection` or `cg_rangeMarkerDrawOutline` causes some lines to be drawn at the edges of the buildable range markers. But this now messes up the color of the whole screen. The...