slipher

Results 181 issues of slipher

In windowed mode on Mac, F11 is apparently a "show desktop" shortcut. If you press F11, it is intercepted by the OS and no screenshot is taken. At least it...

OS-Mac
T-Bug
A-Input

Commands like `entityLock` which take an entity num can be problematic to use in scripts because map entities do not have stable identifiers. Map entities can be given names in...

A-Gamelogic
T-Feature-Request

Not [that tree](https://unvanquished.net/story-of-a-tree/), but the evergreen one: ![unvanquished_2024-11-03_170210_000](https://github.com/user-attachments/assets/ad769321-a38a-4752-b802-8b2df85a3974) Some branches are inexplicably much more brightly lit than the others. It has looked that way since the tree was introduced in...

A-Content
A-Graphics

There are some [entity properties](https://github.com/Unvanquished/unvanquished-mapeditor-support/blob/99fade39dbc64edb2fbe040a88c61beacfcc2100/src/entities/entities.common.yaml#L80) that purport to add a realtime light to a map entity. In Tremulous and early Unvanquished versions, they didn't have any effect. But at some...

T-Feature-Request
A-Graphics

Every trail beam that we render results in a separate AddPolysToScene call and a separate surface. We could try to improve on this by batching together any trail beams that...

T-Improvement
T-Performance
A-Graphics

Replace [Tremulous sounds with unclear licensing](https://github.com/UnvanquishedAssets/res-legacy_src.dpkdir/tree/master/sound) with [ones made for Unvanquished by knova in 2012](https://freesound.org/people/knova/packs/10560/) where possible. Many of those are designed as direct replacements for ones under `sound/ambient` or...

T-Task
A-Content

Replay of https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir/pull/177 from the defunct submodule. The benefit is that there are more icons. TODO: double-check that everything still looks the same since I replaced the version 6.3 font...

The only thing accomplished by this struct was to maintain a counter that appears in one `g_debugEntities` log message informing the number of entities with the same class name. I...

A bot can get stuck in a bad state after going off-course while using a jetpack navcon. In the case described below, the bot continually runs against the wall at...

A-Bots
T-Bug

![Image](https://github.com/user-attachments/assets/2e7adb24-d9e0-470b-8cc9-83950832f7b0) Some of the light tiles are seemingly poking holes through the smoke. The bug does not happen if setting `r_drawDynamicLights` 0. Happens with both 0.55.0 engine and a recent...

T-Bug
A-Renderer
GPU-AMD