slipher
slipher
In windowed mode on Mac, F11 is apparently a "show desktop" shortcut. If you press F11, it is intercepted by the OS and no screenshot is taken. At least it...
Commands like `entityLock` which take an entity num can be problematic to use in scripts because map entities do not have stable identifiers. Map entities can be given names in...
Not [that tree](https://unvanquished.net/story-of-a-tree/), but the evergreen one:  Some branches are inexplicably much more brightly lit than the others. It has looked that way since the tree was introduced in...
There are some [entity properties](https://github.com/Unvanquished/unvanquished-mapeditor-support/blob/99fade39dbc64edb2fbe040a88c61beacfcc2100/src/entities/entities.common.yaml#L80) that purport to add a realtime light to a map entity. In Tremulous and early Unvanquished versions, they didn't have any effect. But at some...
Every trail beam that we render results in a separate AddPolysToScene call and a separate surface. We could try to improve on this by batching together any trail beams that...
Replace [Tremulous sounds with unclear licensing](https://github.com/UnvanquishedAssets/res-legacy_src.dpkdir/tree/master/sound) with [ones made for Unvanquished by knova in 2012](https://freesound.org/people/knova/packs/10560/) where possible. Many of those are designed as direct replacements for ones under `sound/ambient` or...
Replay of https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir/pull/177 from the defunct submodule. The benefit is that there are more icons. TODO: double-check that everything still looks the same since I replaced the version 6.3 font...
The only thing accomplished by this struct was to maintain a counter that appears in one `g_debugEntities` log message informing the number of entities with the same class name. I...
A bot can get stuck in a bad state after going off-course while using a jetpack navcon. In the case described below, the bot continually runs against the wall at...
 Some of the light tiles are seemingly poking holes through the smoke. The bug does not happen if setting `r_drawDynamicLights` 0. Happens with both 0.55.0 engine and a recent...