iwubcode

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> "match PC levels" means nothing, when PC version has many presets. The steam version did not have graphics options at launch but it looks like on the 11th they...

> And from what I know Atelier Ryza is not using UE4 So sorry, I thought it was. I removed that information

Interesting issue. Is this just a Mesa issue or was there a game issue that was reported that you are trying to resolve? Somewhat relevant question, why are the fifo...

> I'm a bit confused why the same initialization isn't done with `ocol1` @Pokechu22 - actually, I think it should be. I believe before we didn't need it because d3d...

@Pokechu22 - good catch. Sorry, I tend to focus on the specialized shaders. I'll fix that too

@Pokechu22 - agreed. I think there are some scenarios to resolve (some of these seem like they aren't hittable, which if so, means the code should be written to reflect...

At the very least, please squash your commits. I do not have any major concerns with the current implementation. Thanks for adding the options!

My tune has slightly changed since 2020. If we want to temporarily merge this, that's fine but personally I wouldn't want to keep it in #10362 . As I mentioned...

Yeah, I understand. The geom one apparently has the option to turn off the curvature. See [example1](https://user-images.githubusercontent.com/1188012/152717257-0198b6b6-872e-4fb0-a1a5-b3779ac0663b.png) and [example2](https://user-images.githubusercontent.com/1188012/152717263-654eefc1-07bf-41db-9c0a-119073eae89a.png). (the curvature isn't working properly atm anyway but that's another thing)....

Again, fine for other devs to chime in but my take is that we should have a limited set of built-in post processing shaders and that those that are included...