iwubcode
iwubcode
> D3D12 gives the error: "Create failed in ...VideoBackends\D3D12\DX12Texture.cpp at line 119: Create D3D12 texture resource" multiple times, after clicking ok on all of them, Dolphin crashes. This happens without...
Makes sense. My plan was to add some documentation, though I wasn't sure if I'd do it as a subsequent PR as this one is already insanely large (assuming it...
Hmm, well thought I fixed OpenGL. In my local tests OGL is now working. Strange that buildbot says it isn't. Maybe OGL on AMD is less strict than OGL on...
> Trying to see if I can port MAME's crt-geom-deluxe over using this new system. I don't really understand shaders but I can read code well enough to do a...
> Actually, looking at some files I have lying around I think I came to the conclusion before that I could just put everything in the fragment shader and the...
> I went ahead and ported CRT Lottes because it's simpler. It doesn't look great. If the emulator outputs to 480p you really need to pair your CRT shader with...
> CRT Lottes actually doesn't use the vertex shader for anything. But the warping would never have worked, because I botched one line! Ah I'll have to retry with your...
@TryTwo > can you make it so only one option can be checked in a group of options? You should be able to just use a combobox for that? >...
@TryTwo - I'm still trying to decide what to do for the shaders. Dolphin master has so many useless shaders. I had hoped to condense down the shaders that were...
Post processing graphics mods are now possible! A longer explanation at the bottom of this post. In addition, I fixed a bug in graphics mods where the draw-started wasn't working...