iwubcode

Results 201 comments of iwubcode

No problem. Filtering of course would be cool but as a primary couch-player, I'm waiting on https://github.com/mmatyas/pegasus-frontend/issues/258 before I can use it in any meaningful way. But visually seeing the...

Kobin's PR is looking to supersede this. Going to close this out.

Nearing almost a year since this was opened and there's been little requests for this. If there is demand, I will reopen and rebase at that point.

I haven't tested this yet but I was using MemoryView for the first time on master. It wasn't obvious to me that you had to _pause_ to view values and...

I can't remember if we talked about this. This has been somewhat useful from a debugging standpoint but I hope it will also be useful in the future: an editor...

> Is it possible to apply a texture filter to all textures when a specific game ID is loaded under this PR? That seems like a useful way to do...

@AdmiralCurtiss - do we have anyone that would be well suited to reviewing this? If not, I can at least take a look from a code perspective (netplay has been...

> While it would be nice to do this in VideoCommon and have it work for all backends, I really don't see any way to do this short of removing...

@K0bin - thanks. Would it be possible to at least move this to a `VideoCommon` interface and then only support it in Vulkan atm? Then we could: * Have a...

> That is a significant behavior change. I assume this can still be avoided by preloading? Yes, preloading is still supported.