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I'll ask a very simple question because I know if I don't ask it, someone else will be thinking it: *why?*. A simple, small, code blurb with a before/after example...

Actually, I'll put the external in a second commit, so users can test before we decide to merge

I pushed up some additional changes. Seems I now have similar performance levels (at least in my limited testing) as master but I was hoping for gains in either performance...

@AdmiralCurtiss - it does work: https://godbolt.org/z/8MEh3TbE4 Though admittedly that's likely because `npos` is a very large value which means we will always erase wherever `n` is at. Still worth changing?

Alright, I'll fix those up. Thanks for looking it over!

@AdmiralCurtiss - what do you think now? I'm not sure why there is a FifoCI change..

@AdmiralCurtiss - no real reason. I've been very reactionary to your requests instead of taking a step back and re-looking at the algorithm. The use of `find("_n")` is a smarter...

> Basis for expression engine It would likely be a bigger task but inputs already uses an expression parser. It'd be nice in general if we could split that out...

Seems fine to me but @stenzek or @degasus should give it a second look.

Thank you for testing @Miksel12 ! > There was a crash when closing the game and D3D12 didn't like the shaders but that is to be expected from a wip...