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@AdmiralCurtiss - > The one thing I'm not sure about, however, is exposing implementation details of the texture cache to the outside world > As far as I can tell,...

If we do decide to go away from the standard library. I'd like to see some research done on reference counting implementations and more time spent on a fully-fleshed out...

I only took the briefest of looks but yeah it is harder to follow but they have a larger scope than yours. I just didn't know if we could learn...

@Pokechu22 - are you planning on investigating / resolving the fifo change or do you still think this is worthwhile to merge as is?

Commented on the issue ticket but yes, the logging does show the gamma values changing when changed in game: ``` 45:52:481 Core\HW\WII_IPC.cpp:401 I[WII_IPC]: AVE: Wrote 80 to 1b (Gamma coefficients)...

@AdmiralCurtiss - yeah, I thought of that originally. The biggest reason was that from a UI perspective. It's strange to have it in either frame dumping or texture dumping if...

Yeah, I'm usually of the opposite mindset. I feel like exposing to the UI is often the right way to go but it becomes a content problem. Figuring out how...

Yep it seems to be working. Thanks for fixing the bloom too @getdls ! Any hope for fixing the missing character art? Also, not sure if this is even possible...

> Once they work in Cemu anyone in can port the working v2 pack, should have both shadow scaling and detail fixes. Same goes for cel shading tweaks. Good to...