iwubcode
iwubcode
**Full game title** Atelier Ryza: Ever Darkness & the Secret Hideout **Describe what you want to modify** Update foliage to match PC levels at launch
When attempting to load BSRGAN with NCNN, I get the following error message: ``` Failed to convert Pytorch model to NCNN format! It might be incompatible. Error: Attempted to load...
When doing some testing on a separate PR, I noticed that the NES Legend of Zelda (on the Gamecube Collector's Edition) would give a shader compiler error when using D3D....
The efb/xfb names were not being calculated properly when defining actions that used them as textures. This made it impossible to write mods to skip (or technically move/scale) these draw...
I saw this in the PCSX2 merge by @stenzek , thought it might be nice to have in Dolphin too. Apparently many emulators are using it now (RPCS3 and PPSSPP...
TODO: - [x] Fix OpenGL (somehow the last few weeks it became completely broken) - [ ] Support D3D12 multi output for compute shaders - [ ] Fix broken depth...
I kind of question the need for this but a user asked for it and currently uses a workaround. This does now match our frame dump configuration, so I guess...
I noticed `fmt::output_file()` returns a special `fmt::ostream`. It'd be nice if there was something similar for printing to the screen (`cout` stream replacement) / building into a string (`ostringstream` replacement)....
Loving this front-end. For me I use pegasus for couch style gaming and while a few emulators have a way to map a button or set of buttons to exit,...
I assume once I start using this on a normal basis, I'll be in fullscreen but it'd be nice to remember window size/position on close if not fullscreen.