iwubcode
iwubcode
@RunDevelopment - hmm, surprising there isn't anything. I didn't look extensively but does wand not support those variants? Pillow seemed like it supported BC7 but maybe not BC1.
@RunDevelopment - whoops, glossed over that. As for C/C++ libraries, there are likely quite a few. I have heard good things about https://github.com/akb825/Cuttlefish . I haven't used it personally however....
@RunDevelopment - I don't know much about it but it looks like there were several dependencies that Cuttlefish was using. I may be wrong but for instance the `ISPCTextureCompressor` seems...
@RunDevelopment - ah, that makes sense. I've been mostly thinking about writing (as I usually do PNG -> DDS in my own workflow), I suppose you'd want to read as...
The current preview solution seemed like it needed some improvement (it creates a random temp file somewhere and going out of the actual app was not ideal) so I'm very...
My personal take on this, is we should wait until the post processing overhaul is finished #10362 , as I'm trying to purge out unnecessary shaders. I want to keep...
I'm in a similar situation as @Zopolis4 . I've had to deal with other apps writing to appdata and I don't really like it. I never remember where it is....
> I hear about that issue all the time. You run into it just occasionally on the forums (I think it was actually more common in the past that it...
I think it should be able to. At least I have multiple backgrounds visible in gameOS's media section They are listed as "screenshot" but I entered them as backgrounds: ```...
@PlayingKarrde - tags are just generic properties you can put on your game (think [Steam tags](https://store.steampowered.com/tag/browse/#global_492)) for filtering or just additional information. Examples of tags I'm thinking of using for...