Philip Rebohle

Results 526 comments of Philip Rebohle

> What I don't get is why VK_EXT_descriptor_indexing with 1M resources is required. It should be possible to support `D3D12_RESOURCE_BINDING_TIER_1` without it. `TIER_1` support is not very useful, current games...

Apparently it's caused by some memory allocation conflict between the game and libcuda. Not sure how that can even be a thing, but the only reason this worked in the...

Hiding GPU vendors from the game does not hide Vulkan extensions form DXVK. And yes, as mentioned, the workaround was removed due to a device creation re-write as mentioned above.

Everything about this screams setup issue, and I'd start by removing all the unnecessary env vars.

Lots of weird memory allocation issues in the log that I have never seen before. I'm suspecting that all D3D10/11 games (or at least all such 32-bit games) are going...

Can already tell that these are going to rely on partial presentation in one way or another and are essentially desktop apps in a trenchcoat. Would just recommend using wined3d...

Merging for now since the whole thing needs a bit of a re-think and the old behaviour was probably broken too.

Current AMD Windows drivers are known not to work reliably, with dxvk, more news at 11.

Could you please at least provide a screenshot of what we're looking for?