Philip Rebohle
Philip Rebohle
FWIW, there's a chance that we consolidate configs that are currently duplicated between D3D9 and DXGI. I've wanted to clean that up for a long time. Some of those need...
I'm aware of that extension and I do plan to implement it eventually, but we need driver support and some sort of XWayland support first, so I wouldn't expect this...
The number of people that run Windows games natively on wayland is probably around ten, and I'm not too inclined to start shipping something (at least not by default) that...
DXVK not being aware of X11/Wayland-specifics doesn't mean that any requirements for the platform supporting the features that we're trying to use are going away though? We create a Vulkan...
Apparently nobody outside of Gnome actually actually implements the needed wayland protocols right now and the NV implementation currently only really seems to work as intended on X11 without any...
Radeon Adrenalin 25.11.1 showing black/missing textures in-game unless frame rate limiter is enabled
Something about this screams synchronization issue so I'm not entirely sure why dxbc-spirv helps here, this is a bit weird to say the least.
Radeon Adrenalin 25.11.1 showing black/missing textures in-game unless frame rate limiter is enabled
Does `dxvk.enableMemoryDefrag = False` resolve the problem?
Definitely looks like a crash *somewhere* deeper down the Vulkan stack, but I don't think we're really doing anything invalid with presentation and we're *definitely* not doing anything game-specific there,...
Works fine on Linux as usual. Kinda getting tired of these problems with AMD's Windows driver that don't really reproduce anywhere else, impossible to tell whether any of these are...
Yes, we don't really support this. Wine does a bunch of stuff to make this sort-of work in that it can mux multiple Vulkan swapchains onto the same window and...