Philip Rebohle
Philip Rebohle
does this happen with Proton or Wine 9.17? 9.18 is known to break DXVK, see #4329.
Crashes on startup should hopefully be fixed in DXVK as of doitsujin/dxvk@8784ed673bd1e45125af8ab05412776402767bd5.
@Alpha-180 that's a CPU limit, not really a Proton issue.
> be as the CPU isn't pinned at 100% load That's not how CPU limits work at all. Multicore scaling in this engine is limited, and your GPU is **very**...
Does this work on current master? We implement sequential swap effects there which might be part of the problem. Could also be that the thing needs partial presentation implemented, which...
> Analyze FF VS configurations for texture stages that are configured identically I'd honestly rather not and just keep things simple. This is the kind of thing that's just going...
i don't understand that VU, what flag are we missing? If this is just a generic rule that requires us to not pass the structure at all unless any flags...
That is... exceptionally stupid and annoying.
I mean it's dark souls 1 presumably without mods, working as intended?
I'm seeing d3dcompiler errors, which isn't related to dxvk.