Philip Rebohle

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Does it run any better with `RADV_PERFTEST=nggc`?

Are you on Windows or something? Half the information is missing here.

Hm, yeah, if the game is trying to start in full-screen mode with a non-default resolution, then there's going to be a problem since we can't do mode switches on...

What's the use case here exactly? Interop with external APIs generally would need to be implemented on top of the existing Vulkan resource sharing (and outside of DXVK, literally nothing...

Yes, that's the interface to use on images created via D3D. There's also `IDXGIVkInteropDevice1` to import existing Vulkan resources. That said, to temper some expectations, CL is rather dodgy on...

There's currently no api for that. Shouldn't be *too* hard to hack in based on the existing functionality since shared images are never relocated to different memory, but I'm hesitant...

Thanks for the heads-up. For now I'm very hesitant to change window styles since any changes in that area are unfortunately prone to introducing other kinds of regressions, and we...

That part of the HUD visualizes internal memory allocation details. TL;DR Vulkan memory allocation is expensive, so we try to sub-allocate resources from pre-allocated memory chunks that are up to...

Some sort of driver crash, would need a reliable way to actually reproduce this (outside of windows).

Game binds a 2D texture to a slot that expects 1D. This is broken and really should not work.