Philip Rebohle

Results 526 comments of Philip Rebohle

I do not plan to support ENB any further and I'm not sure if this is really a rendering bug or just incorrect usage of the commands. Also note that...

Why does this work? `data->adapterName` is pretty much guaranteed to mismatch other device names since we get that from the Vulkan driver, and I'm not really sure how the `EnumDisplayDevicesA`...

The game uses both D3D9 and D3D11, from the log it doesn't look like you're using our D3D9 DLL. That said, it won't work anyway because it requires shared resources...

Memory allocation failure is not a bug and cannot be fixed, see #1100 (although this should be fixed in recent Nvidia drivers). If this is still a problem, something might...

And what exactly is the "menu/HUD issue"? The screenshots look the same? Or are you referring to whatever is in the small window? Note that I have hardly any experience...

> [444:448:0725/234745.504:ERROR:mf_helpers.cc(14)] Error in dxva_video_decode_accelerator_win.cc on line 361 This is not an error from DXVK. Are you sure this is our bug (i.e. does it work with wined3d)? Also, note...

How many queue submissions per frame are we talking about here? Reverting that commit in question seems like a rather bad idea since it can lead unstable performance in games...

The real game seems to be sitting at a handful of submissions per frame even in CPU-bound scenarios, which seems reasonable: ![Bildschirmfoto](https://user-images.githubusercontent.com/25567304/159134863-53c7c267-b73c-4223-8f9d-e94ab3e607aa.png) Does the capture replay thing you're using insert...

Hm, this makes me wonder if either the code in FlushImplicit itself is causing extra overhead, or if the submission timing is just unfortunate, especially since there seem to be...

Driver crash, not really sure what do to about that. Probably also doesn't help that your GPU has 512 MB of VRAM which is roughly what people had in 2008,...