Philip Rebohle
Philip Rebohle
Are you using steam-native or steam-runtime? Bit weird that it crashes inside SDL2, the game works fine for others.
@Jimi-James what's your GPU and which AMDVLK version were you using? While it doesn't render correctly, the game *does* run for me with latest AMDVLK on Polaris. But yeah, RADV...
IIRC we had a report about this game before. I don't remember what the issue was, but it's probably not using DXGI to query the available amount of VRAM because...
Unless `d3d11.cachedDynamicResources=a` somehow improves perf here I don't think this is worth looking into, we're not magically going pull 25% performance out of our arse. > Seems in native dx11,...
Yes, I'm saying that GDI present is **normal** on Windows and not going to be the main reason **why** there is a difference. I am however saying that it's not...
FWIW if this is anything like Warhammer III then yeah it just won't run particularly well, these games do things that are just inherently inefficient and we're already having a...
What kind of numbers are we talking about here? D3D12 requirements are at least 2^27 texels regardless of format. There's also the problematic case of games using typed descriptors but...
I'll have a look next week at what the game is doing, but the fact that there's an `R16` format involved is a relatively strong indication that this is just...
Confirmed that it's the app itself creating these views. Also confirmed that these work as expected both on native AMD/Nvidia drivers, as well as the respective Vulkan drivers, despite NV...
I don't understand how this is supposed to be a DXVK regression, Proton doesn't enable DXVK for D3D8 by default yet and you have to manually enable it by setting...