Philip Rebohle
Philip Rebohle
Driver is throwing `VK_ERROR_UNKNOWN`, which... yeah. Can't really do much about that on a driver that seemingly hasn't been updated in almost two years.
Does this happen on NV or any relevant Linux driver? I don't particularly care about AMD Windows at this point given that it's kind of broken and not debuggable. Things...
Looks like another case of the game disabling multisampled rasterization while rendering to a multisampled render target, which we can't really support in any sort of sane way.
Closing here since there's a corresponding Mesa issue already and everything is strongly pointing towards a hardware/driver quirk.
The attached log looks suspiciously like #4329 even though that should have been fixed upstream.
> Compile the latest DXVK, and replace it in the Proton 6.3 DXVK folder with "sudo" permissions you do **not** need sudo to do this, just chmod +w the DLLs...
Trace replays fine here, this is probably one of those games that *require* Large Address Awareness to even work properly (which, in turn, needs either Proton or a patched wine...
Sounds good, currently drowned in work but this is the kind of thing we should be able to do before the next release.
> Source SDK MP 2013 hates the low-latency setting, in PF2 and TF2C I'm stuck at around 130fps with horrid framepacing compared to max-frame-latency's around 600 in PF2 FWIW, current...
I could get rid of the (0,0,0,0) swizzle if that helps. It's only used to provide support for unbound textures, but since the image used with that view is cleared...