Philip Rebohle

Results 9 issues of Philip Rebohle

In order to get rid of the `alphaTestWiggleRoom` option and have more better behaviour out of the box without floating point math inaccuracies, we should pass in the alpha reference...

Can be merged once we have some sort of Proton build to test this with.

Needed for multisample resolve in some cases, but this is scary and needs testing on a wide range of hardware. Builds on #1805.

Currently, only Lavapipe supports this to a sufficient degree, hence the draft. Unfortunately, we cannot really use the extension on Nvidia in any meaningful way because host-visible images are **only**...

Confirmed that this does in fact reduce the number of descriptor pools we create in some cases, might need some testing to ensure it doesn't regress performance by accident.

# Compatibility Report - Name of the game with compatibility issues: Anno 1800 - Steam AppID of the game: 916440 ## System Information - GPU: RX 480 - Driver/LLVM version:...

Game compatibility - Unofficial
Regression

Just putting this here so it's not forgotten about. The following potential issues are being addressed in DXVK and also exist here: - Vertex positions are assumed to be invariant,...

Builds on all the reworks from the past couple of weeks to implement memory defragmentation. ## Things still to do - [ ] Get rid of the format conversion context...

Two things that have been bothering me for a while: - There's absolutely nothing about the `stencilTestEnable` thing that's worth logging, it is however something we hit in countless games...