Philip Rebohle

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Could be _43 as well. Either way, seems like a setup issue.

Is there a way to actually like debug this? I can't really go off a screenshot.

Gonna need detailed instructions on how to reproduce this in game. Been running around in some early areas including some buildings in the first city and it looks fine with...

This is why I'm trying to reproduce this locally, I can play around with the code to make defrag more aggressive but for that I need to know an area...

Here's a branch which essentially moves everything around all the time, should trigger the problem more reliably: https://github.com/doitsujin/dxvk/tree/frog Still looks fine here though.

Does this look correct? I tried this a whole bunch now but just can't seem to get it to break with either the trace or in game itslef. I did...

Do you know if ANV exposes a transfer queue on your GPU? This should be apparent from the DXVK logs. I still haven't managed to reproduce this at all and...

That's a firm no and rules out one of the theories I had. That said, I have another suspicion. The game copies an `R32G32B32A32_UINT` image to a `BC6H_UFLOAT` one, which...

Yeah I'm pretty much out of ideas then. I don't have solid proof for this being an ANV bug either, but so far no one seems to have been able...

> do it more gradually: via documentation, deprecation warnings I mean, fair enough, we could have put a log message first or something but we also don't really have great...