Philip Rebohle
Philip Rebohle
I guess the real question is how to implement instrumentation in a way that a) doesn't add any significant maintenance cost for us and doesn't lead to us accidentally breaking...
HDR requires explicitly using the Gamescope WSI layer and a HDR-capable Wayland setup. Edit: since you seem to be on Windows, it also explicitly requires setting an environment variable (`DXVK_HDR=1`)...
This is already fixed upstream.
Is this game even fully stable on Windows with D3D12? Everything about this screams app bug (probably memory management or descriptor related) but debugging something that takes several hours to...
2.4.1 should fix issues like these, please try that. But yes, it is **exceptionally** difficult to emulate correct behaviour here because DXGI and the finicky expectations that some games have...
I don't really have the knowledge to fix this. The patch that solved this problem for other games took several revisions and months of testing with hundreds of games and...
might need nvapi? not sure if HDR is expected to work in this game.
ah, fair enough
This has been considered before, but I'm not sure this is really practical. There so many potential caveats: - We need to do this programmatically in some way, I don't...
https://www.protondb.com/app/115320 not that these reports inspire much confidence, but this doesn't seem to be a problem on Linux? In which case this is clearly not a DXVK issue. One thing...