supertux
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SuperTux source code
This commit extrapolates the drawn position for badguys and some other moving objects, making their motion look smoother when both the frame rate is high and frame prediction is on....
To put it simply heres what it looked like before...  ...and heres what it looks like now.  I noticed a Bonus Island level used a powerup on its...
Instead of having different warning flags per compiler, check for each flag if the compiler supports it and then add it
There are several projectiles (as well as Dart Trap) who die from contact with spikes. Dart Trap should not die at all and the projectiles mentioned should only die from...
Climbable did not check if Tux is swimming and thus affects Tux's velocity. A check for is_swimming() is added to prevent this. Fixes #2981
Title, i would like to play this game as a native build :), also maybe this will help to provide M1 builds at Stable Releases
### SuperTux Version v0.6.3-1318-gd63d4798e ### System Information Linux 5.15.0-56-generic #62-Ubuntu SMP Tue Nov 22 19:54:14 UTC 2022 x86_64 (i think) ### Steps To Reproduce Crash If you run `thunder.lightning()` before...
### SuperTux Version 5a5057859 ### System Information Arch Linux ### Expected Behavior When compiling SuperTux with -DWARNINGS=ON, there should be no warnings except those caused by myself if I change...
Adds a direction property to script trigger: "auto" means that the trigger can be triggered from all sides. "left" means only from the left side, "right" only from the right...