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SuperTux source code

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When you press the tiles button in the editor, sometimes supertux will freeze up, and will cause the game to use _**all**_ of the remaining ram. the game is unable...

priority:urgent
involves:performance
category:code

### SuperTux Version ex. v0.6.3-1334-g36837d01a ### System Information ex. Ubuntu 64-bit ### Expected Behavior The Main Theme Music Keeps Going On After Being Closed. Also, the Music Goes On Mixing...

type:bug

`Transfer` is now a base class for two new derived classes: `FileTransfer` and `StringTransfer`. `FileTransfer` has the same functionality which `Transfer` had before - it writes received data to a...

type:feature
category:code
status:needs-review

This PR overhauls `ControlTextbox` so it supports multiple lines. A new derived from `ControlTextbox` class has been added - `ControlScriptbox`. It features suggestions when typing (just like the console does...

involves:editor
status:in-progress
type:feature
category:code
involves:scripting

This allows the user to clear the selection of a filesystem option, as if it was brand new. Useful for removing the selection of a worldmap file on a teleporter,...

type:patch
category:code
status:needs-work

### Feature Details A slider under the "On-Screen Controls" option that allows users to adjust the size of the D-pad and action buttons, whether to make them bigger or smaller....

type:idea

Adds the `ItemSlider` menu item. It allows selecting an integer value between a minimum and a maximum value. It can be used with the left mouse button, left/right arrow keys...

involves:functionality
type:feature
category:code
status:needs-review

Currently teleporting causes everything to reload, which causes unseeded lag spikes (mainly on the worldmap from my experience?), and causes issues with scripting. it would be nice if it could...

### Feature Details That a tablet mode in desktop versions can enabled (touch buttons) like in android but on Windows and Linux version so Windows/Linux tablet users can play (Add...

type:idea

This pr adds a visual effect - when Tux is underwater, he will emit bubble particles that will follow a sine pattern until they reach the water surface. Make sure...