supertux
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SuperTux source code
Due to us relocating and repurposing of the five "Nolok" spelling keys, they require a new design to reflect their new locations in story mode. - [x] Worldmap gui sprites...
SuperTux 0.6.2 Currently, tux can only do a limited amount of things like run, jump, crouch, back-flip, ground-pound, grab/attack and swimming. There should be more moves like wall-jump, crouch-walk, triple-jumps/double-jumps...
SuperTux version:| 0.6.3 Expected behavior:| Earth tux shouldn't be able to solidify under a stationary object that is 1 position above a tile. Instead, tux should only be able to...
[ci skip] During the stand frame, the fire and ice hats are higher on tux's head then they are during the other frames (best example is walking). The fire hat...
Having an option to change the renderer between "OpenGL" and "SDL" from the "Options" menu in-game would definitely be way simpler for a wide range of users. Display issues and...
Adds a new `Notification` GUI item, which shows up on the top-right of the screen with appearance, similar to the one of passive dialogs. It features "Do not show again"...
**SuperTux version:** 0.6.3 new tileset PR (https://github.com/SuperTux/supertux/pull/2136) **System information:** Windows 10, x64 ##### Expected behavior The game doesn't crash when trying to load the invalid sprite. Not much of an...
This WIP is replacing SuperTux audio subsystem with wstsound. The wstsound library is derived from Windstille audio which itself is was derived from an older version SuperTux audio, so the...
This is restoring #1602 back into a compilable state. Let's see what breaks.
0.6.3-574-g11899ba2d win10  Here, this tile, upon electrocution when submerged in solid water from lightning, turns into part of a rain cloud:  This is for Rusty's PR, #2136. might...