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SuperTux source code

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In the latest nightly, on Windows 10, using x64 and RelWithDebInfo, the audio in the game seems to be permanently disabled. I can't hear anything. I confirmed this wasn't an...

type:bug
priority:urgent
os:windows

This pull request also removes complexity in the CMake code for git querying and version.h generation.

priority:low
type:patch
status:needs-review

A normal Crusher when crushing the player will only hurt them. Sideways Crushers on the other hand kill the player instantaneously when they get crushed at a wall. This is...

type:idea
category:code

This PR updates the simplesquirrel submodule to a branch which supports exposing C++ functions (including class constructors) wtih default arguments. It's not yet been merged into simplesquirrel `master`, because the...

involves:functionality
type:feature
category:code
involves:scripting
status:needs-review

Dive Mine is in need of a few value tweaks to be more aggressive. Not by much but enough to pose more of a treat. Gonna try out a few...

type:patch
category:code

When a `TileMap` is moving on a set path, any objects that have been converted from tiles in it, are now moved together with it as well.

Moves the line buffering functionality of `ConsoleBuffer` to a base class. This simplifies the code a little bit, as well as allows using the line buffering functionality of `ConsoleBuffer` separately,...

Added colored flames, interaction with magic tiles, and flame particle trails.

type:feature
category:code
category:design
status:needs-review