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SuperTux source code

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This adds CMake code to enable [pre-compiled headers](https://en.wikipedia.org/wiki/Precompiled_header) (PCH) and [interprocedural optimisation](https://en.wikipedia.org/wiki/Interprocedural_optimization) (IPO, or LTO for link-time optimisation). ## PCH PCH makes builds 50% to 66% faster. A simple `time...

This PR contains probably one of the final big features for 0.7.0, which is the revamp of the two bosses, Yeti and Ghost Tree, to fit the standards set in...

status:in-progress
type:feature
category:code
category:design

Fixes #2837 This PR makes dispensers active in terms of being an active/inactive badguy always. This is beneficial for many reasons: 1) Dispensers don't really function as badguys anyway, moreso...

status:needs-review
type:bugfix

If the sector gravity is flipped and a rock hits a ceiling, it phases through it. Not sure if this has been reported, but it exists.

type:bug
involves:physics

**SuperTux version: 0.6.0 Alpha 3** **System information:** *Windows 10* I believe that climbing physics are really hard to use at the moment, so I have some suggestions for improvements. 1....

involves:functionality
category:code

### SuperTux Version v0.6.3-1277-g72553fe82 ### System Information Windows 10, 64-bit ### Expected Behavior The objects appear in front of a tilemap with z-pos lower than the z-pos you set into...

type:bug

Plain and simple. Add a shortcut that switches between "Tile Mode" and "Object Mode" so you don't have to manually select a tile or Object category to swap between each....

involves:editor
type:idea
category:code

os:windows
type:patch
status:in-progress
category:code

This request is focused on adding to the game a new rock-themed tileset, but has many extra features and tweaks. New features: - Conversion file to turn the addon rock...

type:feature
category:design