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The original movement plugin for Bukkit. Reloaded. Again.

Results 110 Movecraft issues
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## Is your feature request related to a problem? Please describe. Back story: On both my servers we use a /shiplock command to anchor our ships with a forbidden blocks....

enhancement
low priority
open to PR

**Is your feature request related to a problem? Please describe.** When adding snow as a passthrough block on a craft, they remain in the air despite having no support anymore....

enhancement

One of the biggest issues with MoveCraft was to figure out what was added, its features and documentation. I wrote all the original Instructions and getting started guide on this...

help wanted

### Describe in detail what your pull request accomplishes This pull request allows tile entity ticks to be moved by crafts, allowing redstone, fire, furnaces and such to function properly...

**Is your feature request related to a problem? Please describe.** Currently, water / lava can flow out of a hitbox of a ship. So allow us to turn it off....

enhancement

**Describe the bug** The server crashes due to Movecraft, and almost every instance of this happening, it's always the chunk loading system in Movecraft. I'm not sure why that is...

bug

**Is your feature request related to a problem? Please describe.** Rmove signs work off of ticks, but something that would be nice in terms of a balance would be if...

enhancement

**Is your feature request related to a problem? Please describe.** Whenever I make the plugin create and pilot a new instance of a non-player piloted craft (like an NPC ship)...

enhancement

Adds TrackedLocations and allows crafts to track locations within or relative to itself. ### Checklist - [x] Unit tests - [x] Proper internationalization - [x] Tested

I'm almost sure this line is wrong: https://github.com/APDevTeam/Movecraft/blob/774013ace90033f404e02d7e29d45aa8475bbb26/modules/Movecraft/src/main/java/net/countercraft/movecraft/listener/PlayerListener.java#L107 This check is always true since `e` is an Event and well, events are never a `Player`. Also, I think this methods...

help wanted