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Crafts with no pilots gets released no matter what

Open goodroach opened this issue 1 year ago • 1 comments

Is your feature request related to a problem? Please describe. Whenever I make the plugin create and pilot a new instance of a non-player piloted craft (like an NPC ship) it will automatically release itself because of AsyncManager here. Describe the solution you'd like I think there should be a config option to allow certain craft types to be persistently piloted. If there is a better solution for this, please let me know.

goodroach avatar Mar 31 '24 21:03 goodroach

We'll have to think on how we want to handle this. I'm not a big fan of the AsyncManager class, but we may need to figure out a temporary patch. Rather than put it on the configuration side for the server owner, perhaps a flag of the craft object itself?

TylerS1066 avatar Apr 25 '24 01:04 TylerS1066