Movecraft
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The original movement plugin for Bukkit. Reloaded. Again.
My main focus is on torches but this also applies to things such as tripwire hooks and ladders. When a craft is formed it will join these types of blocks...
**Describe the bug** When `requireWaterContact` is set to `true` on the latest alpha, craft detection can fail due to not touching water even if the craft actually is. **To Reproduce**...
**Is your feature request related to a problem? Please describe.** Currently, players have no way of accessing craft information via in game methods. Server owners than are passed the burden...
**Description:** Moving obscenely large crafts (600k) quickly results in craft corruption, and that craft's thread crashing, ignoring any further inputs **To Reproduce:** 1. Make ship of appropriate size 2. Move,...
**Is your feature request related to a problem? Please describe.** In the current design, once a craft is piloted, it is impossible to modify a craft until it is re-piloted....
**Is your feature request related to a problem? Please describe.** Currently, when craft types are loaded from disk, if an error is found Movecraft just spits out the exception and...
Something I've noticed with many move craft servers is a big divide between servers using sailing style boats, and fuel powered boats. This mostly comes down to how sailing crafts...
**Describe the bug** Fires that are part of a craft stop spreading upon being moved. This happens even if fire merging is turned off as fires that spread within a...
**Is your feature request related to a problem? Please describe.** When a skiff is shot down it usually flies pretty far away if it has the "KeepMovingOnSink" setting active. Another...
**Is your feature request related to a problem? Please describe.** Movecraft's signs are a reliable way to control and monitor crafts in a gameplay inclusive manner. These can further be...