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The original movement plugin for Bukkit. Reloaded. Again.

Results 110 Movecraft issues
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**Describe the bug** If a craft happens to be part of another craft that is already piloted, its detection will fail and you will be told that it is already...

bug

**Is your feature request related to a problem? Please describe.** Currently fire is ignored for flyblock calculations but no other blocks can be added to that category. **Describe the solution...

enhancement

The issue specified in [TeleportUtils.java Line 85](https://github.com/APDevTeam/Movecraft/blob/7768f0f493b3a22f0060579ae47e5d890f6a442a/modules/Movecraft/src/main/java/net/countercraft/movecraft/util/TeleportUtils.java#L85) has a solution specified [in a message left on the original forum post where the code originated from](https://www.spigotmc.org/threads/teleport-player-smoothly.317416/page-2#post-4186516).

bug

**Describe the bug** Setting the line "CraftsUseNetherPortals" to true causes crafts to no longer update lighting as they move. This results in dark shadows where blocks of the craft used...

bug

**Is your feature request related to a problem? Please describe.** It is currently difficult to obtain information about piloted crafts, such as data used internally to determine a crafts status...

enhancement
help wanted
open to PR

It would be neat if furnaces would play the burning animation when being used for fuel. Also the ability to transport double chests (if possible) Just some ideas for enhancement.

enhancement
open to PR

I'm planning on my crafts having sort of 'craft attachments' (similar to subcrafts but these need to ascend and descend so those don't work as they can only rotate). The...

enhancement

**Describe the bug** I tried adding global fuel types per the wiki page https://github.com/APDevTeam/Movecraft/wiki/Fuel-Types, but it doesn't seem to have an effect. Workaround for now is to add the fuel...

enhancement

**Is your feature request related to a problem? Please describe.** Movecraft 8 has introduced a new management system for multithreaded craft tasks. Detection is currently the only system that is...

enhancement
code health

Based on #376, its apparent that we need to review the priority settings for Movecraft's event handlers. Most are using `highest` and likely should be on lowest or some other...

code health
open to PR