Rhys Mainwaring

Results 197 comments of Rhys Mainwaring

@darksylinc thanks for the fix, please excuse the mistakes. The example doesn't really need to clear to yellow but it does help trace the render when stepping through Xcode on...

Thanks for the suggestions. Analysis so far: > 2. Try disabling sRGB entirely (sRGB Gamma Conversion = No; or simply `params.insert( std::make_pair("gamma", "No") );`) and declare your compo local texture...

Result for GL3+ is independent of the clear colour. Always returns the second image posted above.

This from a more recent version than pushed to github (Ogre/ColourGreen/4xFP32_ps_GLSL is Ogre/Copy/4xFP32_ps_GLSL with a hardcoded fragment). [Ogre.log](https://github.com/OGRECave/ogre-next/files/7307497/Ogre.log) AFAIK MSAA is disabled (I am using the default config settings aside...

Compile error: ``` GLSL compile log: Ogre/Copy/4xFP32_ps_GLSL ERROR: 0:28: Use of undeclared identifier 'fragColour' ERROR: 0:33: Use of undeclared identifier 'fragColour' ERROR: 0:41: Use of undeclared identifier 'fragColour' ERROR: 0:46:...

Still compile error: ``` GLSL compile log: Ogre/Copy/4xFP32_ps_GLSL ERROR: 0:28: Use of undeclared identifier 'gl_FragColor' ERROR: 0:33: Use of undeclared identifier 'gl_FragColor' ERROR: 0:41: Use of undeclared identifier 'gl_FragColor' ERROR:...

Compiling correctly. Runs with same result as above.

> 3\. This would be weird but perhaps macOS' `glTexStorage2D` is broken and we must resort to emulating it with `glTexImage2D`; i.e. they're doing this internally (emulating glTexStorage2D with glTexImage2D)...

In response to a question elsewhere I've provided a couple of worked examples using the `ackermann_steering_controller` and `steer_bot_hardware_gazebo` plugin here: https://github.com/srmainwaring/steer_bot. The models are based upon one of the test...

@brianlmerritt apologies for the long delay - yes I would like to get running on ROS2, however my dev environment is macOS so there have been some detours along the...