Rhys Mainwaring
Rhys Mainwaring
Yes, that's the gist of it. In step 1. it's not guaranteed that `gz-rendering-ogre2` will be loaded by `MinimalScene` before step 2 loads the `WaveVisual` as these may run on...
I'm not sure this a problem that can be solved by installing ogre and ogre2 to different directories. The issue seems to be that for macOS both Ogre libraries contain...
Hi @maxnoe, I put together a cmake build for a project to provide bindings for some of the ignition robotics libraries. The `pybind11_protobuf` branch with the cmake support is here:...
Yes, having the headers in a place that doesn't require bringing in `protobuf` directly would be good. I used submodules to include the various dependencies, but that does present some...
> Could you also add a C++ example under `example/` that exercises the new `Request()` API? Thanks for the review @caguero - yes will add a test + example.
Also checked on macOS Ventura 13.4, Xcode 14.3.1. Issue is legacy BSD extensions to the C standard defined in `MacOSX.sdk/usr/include/math.h`. If Fast-DDS-monitor is similarly patched the monitor builds and runs...
@Ryanf55 - this is already supported and used in the ship landing demos where a quadcopter and truck or quadcopter and ship are both controller in Gazebo using ArduPilot. There...
> What do you think about adding a node that makes the copter with gimbal chase the plane and film it with the gimbal? This would be better handled in...
Hi @snktshrma, thanks for the PR. Rather than add a new model and world we could do the following with the Iris: 1. Change the 2D gimbal in the `iris_with_gimbal`...
Closed in favour of #102