Rhys Mainwaring
Rhys Mainwaring
Hi @xlla, Gazebo Sim on macOS won't be officially supported until this PR is merged https://github.com/gazebosim/gz-sim/pull/1225 (and this is a handy reminder that I need to get back to that)....
@xlla looks great, Metal rendering seems to be working for you. OpenGL will not work for Gazebo on macOS, even though the PBS sample for ogre2.2 works, other samples that...
> but camera_sensor.sdf didn't. You need to ensure the sensors plugin in `camera_sensor.sdf` is using ogre2 for rendering, it uses ogre by default. ```diff - ogre + ogre2 ```
The import issue can be fixed by importing `wx_processguard` before importing `wx`. Fixing this reveals an underlying issue with shared state when using multi-processing with `spawn` as used by macOS....
### Investigation Exception occurs at L144 when attempting to access the pygame event: https://github.com/ArduPilot/MAVProxy/blob/f37c415714be21b4bf2f6a19bf9914aed19b5004/MAVProxy/modules/mavproxy_joystick/__init__.py#L140-L153
Updated to ensure compatibility with Python2 and rebase on master.
Sorry about this @tridge - I missed one of the Python2 wxPython compatibility changes, for some reasons it didn't raise an exception in my linux environment. I've reworked the PR...
@stephendade thank you for taking a look at this. I'll endeavour to replicate and fix. I have a Windows 10 VM environment which I've set up according to the wiki....
Hi @imamim, thanks for the detailed analysis. The model was put together to help some students looking to simulate a plane for a competition: https://discuss.ardupilot.org/t/v-tail-gazebo-sitl-qgroundcontrol/103198 and so contained the basic...
Some more detail about the use case: 1. One of the wave rendering approaches modifies a set of three textures each update step to encode the wave displacements and normal...