Rhys Mainwaring
Rhys Mainwaring
> That error msg is misleading and may not the actual cause for the boat falling through waves. @iche033 it's definitely not the reason for the hydrodynamics plugin not working....
@ludwigschwardt - I have just installed `python-gnureadline` from `master` to run MAVProxy under Python 3.12. All working perfectly. Thank you for the update.
@snktshrma, @Ryanf55 - while working on support for AP in Aerostack2 I examined the PX4 msgs and services for comparison (PX4 added a service interface at the end of last...
I am seeing the same problem on macOS 10.15.7 in `ignition-gui`. I've restricted a build of `ign-rendering` to `ogre1.9` to avoid the issue mentioned above. Interestingly most of the `ignition-rendering`...
@chapulina It looks like there is an initialisation ordering issue in `Scene3D.cc`: In the following we only build for ogre (1) so the potential conflict between ogre and ogre2 is...
In `OgreRenderEngine::LoadAttempt` the function returns `false` only if an exception is caught. https://github.com/ignitionrobotics/ign-rendering/blob/d98ea2abeef5c1927ff01b7ed2715a33c493491a/ogre/src/OgreRenderEngine.cc#L278-L292 The issue is that - `=> OgreRenderEngine::LoadAttempt` - `=> OgreRenderEngine::CreateRenderWindow()` - `=> OgreRenderEngine::CreateRenderWindow(const std::string &_handle, ...)` which...
@ahcorde and @chapulina. I've been digging into this and think I may be getting to the reason why Scene3D is not working for macOS. It seems to come down to...
Thanks @iche033. I applied your changes from [ogre_qt_thread](https://github.com/ignitionrobotics/ign-gazebo/compare/ign-gazebo4...ogre_qt_thread) to `Scene3D.cc` in `ign_gui` and ran the standalone `window` example. The Scene3D plugin loads through the Ogre initialisation stage in `RenderThread::RenderNext()`, and...
I attempted to pass the native handle from Qt to Ogre in an earlier attempt but without success. The Qt headers for the native context `` do not seem to...
With similar changes `ign gazebo` does run on macOS but a number of issues remain: - The application gets stuck in the call to `_renderSync->WaitForQtThreadAndBlock(lock)` in Scene3D.cc because the `condition_value::wait`...