Eric Robinson
Eric Robinson
> > I think the idea that the word "class" adds any amount of confusion is overblowing the problem. I get the stance that it doesn't add anything (of value)....
> > It's important to point out that the stat screen says Armor class and the item descriptions say Armor, which is inconsistent terminology > > This is a fair...
Let's expand this to subtitles for *all* sounds, rather than just spoken dialogue. Something like this: https://minecraft.fandom.com/wiki/Subtitles
> > Let's expand this to subtitles for _all_ sounds, rather than just spoken dialogue. > > Something like this: https://minecraft.fandom.com/wiki/Subtitles > > I wouldn't have it for _every_ sound...
> It'd be nice if the mana box were vertically aligned with the light res box, I think for that the resistances need to move 1px up It brings me...
> Now... should we change the behavior here and move the transition to after the item pickup checks? > > Alternatively, we could also _not_ transition if the player didn't...
> > Why make it easier for people to idle in trigger tiles blocking off access for other players? > > Damn @kphoenix137 , you and your weird multiplayer scenarios...
Cool feature, but I'm not entirely sure it's necessary.
> Won't this break Hellfire items that have been oiled to be indestructable? It absolutely will. I forgot about Hellfire Oils entirely. Oil of Permanence in specific is problematic.
Time demo needs to be fixed but I want to be sure that this PR will get approved before doing that