Eric Robinson

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> @kphoenix137 very minor suggestion, is it ok to change the first 4 colors a little? > > The orange and red are too close to each other, maybe you...

Hold that thought. I seem to have some uniques vanishing before I can reach them. Also it appears to be generating like vanilla. Let me test further.

Okay, so I was able to get some item drops, but the vanished from the ground before I could pick them up: - Bramble - The Celestial Bow - The...

> How do you generate the uniques? I tried to generate Bramble and Bleeder with `spawnUnique` command and they work (single player hellfire; can pick them up from ground and...

With this PR logic: https://github.com/user-attachments/assets/65e5cf78-5aec-45b1-aa75-77427f51070f Current master logic: https://github.com/user-attachments/assets/1ea15998-18c1-4409-b30d-099601569b24 Debug modifications: items.cpp L3381: ```cpp } else if (true || monster.isUnique() || dropsSpecialTreasure) { ``` L3415 ```cpp int uper = 15;...

> Thanks @kphoenix137 🙂 > I think I found the issue. The item position wasn't set correctly when the unique is (re)created. Thats funny. I remember having the same exact...

Bad news, nearly all the uniques I picked up morph in vanilla (Specifically most of the ones I was picking up were previously on the "vanish" list, so those are...

I just tested forcing all monsters as unique monsters and forced the War Hammer as the selected idx for every drop, and I was able to successfully get Schaefer's Hammer...

``` INFO: SetupAllItems: iblvl: 34 INFO: CheckUnique: (Schaefer's Hammer) Checking if lvl (34) is at least UIMinLvl (16) INFO: CheckUnique: Added uid 52 to valid uniques vector INFO: CheckUnique: Added...

> Wait...... is this AI-generated?! 😆 yes