Eric Robinson
Eric Robinson
> > If it's a bug why did we setup the health bar to show more than 100% and not fix the bug? > > The jist of it is...
> The initial check using `monster.position.tile` determines if the monster is currently standing in a dangerous tile (i.e., fire or lightning). This is important to understand the monster's current situation...
> > The initial check using `monster.position.tile` determines if the monster is currently standing in a dangerous tile (i.e., fire or lightning). This is important to understand the monster's current...
> You missed a case in Source/engine/render/scrollrt.cpp VS Rename failed me
> and now there's a merge conflict :) fixed
Close issue? @AJenbo
Please test. I don't have a gamepad.
> This fix does work for casting the spell at melee range. It also enables targeting players at range when Resurrect is selected, but there's still something stopping the player...
Perhaps the stairs and entrance areas should be removed entirely and you would use a command to exit the arena. Then there is no need to have to teleport into...
Please add trigger text for when you hover over stairs. It's current missing. Also that map isn't very teleport and phasing friendly. That's an issue I was having with the...