Eric Robinson
Eric Robinson
> Unless somebody objects I suggest we leave arenas after the Lua gets done. Then we can have a "dueling" mod where we can really make something out of this...
Now I'm in full support of moving it to Lua
> While this is a nice improvement, wouldn't it be possible to generalize it by making the logic "proximity-based" regardless of how the player got close to the gold tiles?...
> > Then it becomes impossible to drop the respective items without immediately picking them back up > > You could add a field to track who/what dropped the item...
> > The original behavior is auto pickup on completion of walk movement, this PR expands that to auto pickup on completion of _any_ type of movement. > > That...
> , you should take what I say with a grain of salt. I can only imagine the type of person who would really care ab You're right though about...
> > Through testing, I noticed that there was no autopickup while chain casting Teleport. or immediately queuing another action after a teleport. > > Huh, I'm not seeing that...
> That's because auto-pickup doesn't work on items you're standing on. Yikes I didn't realize that
> I suppose this will spawn a floating number. Not sure if that's good or bad. It does, in gold text. I'd consider it a good thing, since the player...
Latest commit patches floating numbers, so this feature never shows damage numbers that aren't greater than 0. I wasn't sure if this change was appropriate for this PR, but I...