Eric Robinson

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Wall casting logic: - Is there a solid tile at this location? (If an arrow cannot occupy this tile, that's a good indication it's considered solid) - Bad location, find...

> why touch all that whitespace stuff? what?

> > > why touch all that whitespace stuff? > > > > > > what? > > all that stuff that was basically 2 duplicated blocks of code reusing...

> How does this behave with casting on closed doors/shrines/other solid objects that are not destructible? Does it feel weird the way it behaves in those cases? @NiteKat **Original logic:**...

I believe it would be quite interesting to modify dual wielding behavior by adding frame skips together, capping them at 4 for including first frame and 3 for not including...

> There is something odd about the animation quality, imo. It just seems a bit crude and unrefined. It looks like the rock is changing shape in places and the...

> > The rock gets animated, just not while on the stand. If it was intentional to disable the animation, why didn't they disable it while on the ground? >...

> The MPQ file(s) might be damaged. Please check the file integrity. Got the first part. Can you help with the second part? The translation code always seems very confusing...

I think the descriptions are a bit confusing. I would revise to something like: `Standard game speed` `1.5x game speed` `2x game speed` `2.5x game speed` Stuff like `Game runs...

> @NiteKat mentioned the double damage when I was watching him stream his speedrun attempts the other day. That was the first I'd heard of it. > > > Fire...